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Paul Boisvert's avatar

Hi, Adam,

As a mathematician, I've long followed the MH problem. I basically used the exhaustive approach when explaining it to others, but your "grouping" approach is far better--a perfect conceptual shortcut. Thanks!

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Ran's avatar
May 20Edited

I think it's relevant that you're not trying to convince a naive person who's a total blank slate with no idea what the answer might be — good luck finding someone like that! — but rather, you want to convince someone who has good reason to think the answer is other than it is.

So while it's definitely helpful to have multiple explanations for why the right answer is right, I think you'll have more success if you also explain why the intuition goes awry, so that the person can successfully set their intuition aside and be open to a different answer.

To that end, I'd suggest something like:

> The obvious answer is "It doesn't matter": each door originally had equal probability of hiding the car, and Monty Hall hasn't moved the car, so they still have equal probability.

> But by that argument, you could also say that it's just as good to switch to the door where Monty Hall just revealed a goat! After all, he didn't change whether it had hidden a car, so surely it still has a one-third chance of hiding a car, even though you can plainly see that it doesn't?

> The resolution is to see that the car never literally had a one-third chance of being behind each door — it was behind a specific door, so that door had a 100% chance and the others had a 0% chance — it's just that you had no information about which door it was behind, so from your perspective it was *as if* each door had the same chance. If you played this game many times, your first guess would be right about one-third of the time.

> Monty Hall has now changed the situation: he's given you some information (that such-and-such door hid a goat), and crucially, he decided what information to give you *based on what door you had chosen*. By choosing one door, you guaranteed that Monty Hall wouldn't open it, so you affected what information he could give you. If you chose a door with a goat, then you forced him to show you the other door with a goat, whereas if you chose a door with a car, then you let him freely choose which goat to show you. So he's more likely to show you a given goat if you chose the door with the other goat than if you chose the door with the car; and now he's showing you a goat, so working backwards, this means it's more likely that you picked the other goat than that you picked the car.

> (Of course, the car is still behind one specific door, so it still technically has a 100% probability of being behind that door and a 0% probability of being behind the other. But given the information you now have, it's *as if* it has a one-third chance of being behind one door and a two-thirds chance of being behind the other. If you play this game many times using this strategy, you'll win about two-thirds of the cars.)

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